
The reason why it’s complicated in game though, is this: Whenever there’s a metronome located at the bottom of the screen and you blink, you blink forward in time. And even though your wolf friend tells you there’s complications with this blinking magic, in the real world, it’s extremely smoothly integrated and I didn’t have to recalibrate during the entire game even once.

Still other times, you’ll blink to draw pictures or write notes. In some cases, you’ll hover over an eye symbol with your mouse and then blink, and at other times, when a metronome appears, you’ll simply blink and it will change things. Before you actually start Before Your Eyes, you’ll have calibrated your webcam and the game to recognize your blinks a few different ways to ensure eye tracking is working properly, and when you’re on the boat, you’ll learn a few of the different ways you’ll interact using your eyes. This blinking mechanic is beautifully integrated. Progression through the story happens whenever you blink. Most of Before Your Eyes is the story of your life, beginning as a baby on the beach with your mother. There’s just one problem–you don’t remember anything. Before long, you’ll learn that you’re a soul without a body he’s chosen to take to the Gatekeeper to be judged, and that he will be acting as your orator, telling the story of your life, to see if you prove worthy of entering the beautiful city beyond.


In Before Your Eyes, you’ll find yourself on a junky boat with a one-eared wolf and a pack of angry seagulls. It’s something the team at GoodbyeWorld Games had already had great success with in their student project Close Your, which used the same unique mechanics to tell a similar story–but the team wanted to explore further, and after a successful Kickstarter and an Independent Games Festival award, went on to create Before Your Eyes. In Before Your Eyes, players control the story and gameplay entirely with their eyes. Before Your Eyes is a game that got a lot of heads turning, even before its release for its unusual mechanics.
